package org.papervision3d.materials.shaders;
import org.papervision3d.core.proto.LightObject3D;
import org.papervision3d.materials.utils.LightMaps;

/**
 *@Author Ralph Hauwert 
 */
class CellShader extends EnvMapShader
{
	
	public function new(light:LightObject3D, color_1:Int = 0xFFFFFF, color_2:Int = 0x000000, steps:Int = 3)
	{	
		super(light, LightMaps.getCellMap(color_1, color_2, steps),null, color_2,null,null);
	}
	
}
